Description
Rotates the specified sound.
Syntax
UBE_RotateSound( Sound.i, X.f, Y.f, Z.f [, Mode.i] )
Parameters
Sound | The number of the sound. |
X, Y, Z | The rotation around the X-, Y- and Z-axis. |
Mode | A combination of following constants:
#UBE_ABSOLUTE | The rotation is absolute | #UBE_RELATIVE | The rotation is relative to the current rotation. | #UBE_WORLD | The rotation axes are in the world system | #UBE_PARENT | The rotation axes are in the parent system | #UBE_LOCAL | The rotation axes are in the local system |
By default the mode is #UBE_ABSOLUTE|#UBE_PARENT .
|
Return value
None
See also