Union Bytes EngineModulesSoundsExamineSounds

Union Bytes Engine

GeneralHilfeseitensyntaxModules
AnimationBillboardCageCameraControlDefinitionDrawingFontGadgetGeneralJoystickLightMaterialMathMeshNetworkNodeObjectParticlePhysicShaderSounds
ExamineSoundsFreeSoundGetSoundLengthGetSoundStateIsSoundLoadSoundDefinitionLoadSoundFileMoveSoundPauseSoundPlaySoundResumeSoundRotateSoundSetCollisionSoundSetSoundConeSetSoundDirectionSetSoundFrequencySetSoundRangeSetSoundStateSetSoundVolumeSoundSoundIDStopSoundUnsetCollisionSound
SpriteTexture

ExamineSoundsFUNCTION

Description

Examines all sounds and updates its volume and pan in dependence on the position of the sound and the listener. You have to call it in each frame in your main loop.

Syntax

UBE_ExamineSounds()

Parameters

None

Return value

None.

See also

Union Bytes | Login