Union Bytes EngineModulesSoundsResumeSound

Union Bytes Engine

GeneralHilfeseitensyntaxModules
AnimationBillboardCageCameraControlDefinitionDrawingFontGadgetGeneralJoystickLightMaterialMathMeshNetworkNodeObjectParticlePhysicShaderSounds
ExamineSoundsFreeSoundGetSoundLengthGetSoundStateIsSoundLoadSoundDefinitionLoadSoundFileMoveSoundPauseSoundPlaySoundResumeSoundRotateSoundSetCollisionSoundSetSoundConeSetSoundDirectionSetSoundFrequencySetSoundRangeSetSoundStateSetSoundVolumeSoundSoundIDStopSoundUnsetCollisionSound
SpriteTexture

ResumeSound

Description

Resumes the specified sound.

Syntax

UBE_ResumeSound( Sound.i )

Parameters

Sound The number of the sound. It is possible to use #UBE_ALL to resume all paused sounds.

Return value

None

See also

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