Union Bytes EngineModulesSounds

Union Bytes Engine

GeneralHilfeseitensyntaxModules
AnimationBillboardCageCameraControlDefinitionDrawingFontGadgetGeneralJoystickLightMaterialMathMeshNetworkNodeObjectParticlePhysicShaderSounds
ExamineSoundsFreeSoundGetSoundLengthGetSoundStateIsSoundLoadSoundDefinitionLoadSoundFileMoveSoundPauseSoundPlaySoundResumeSoundRotateSoundSetCollisionSoundSetSoundConeSetSoundDirectionSetSoundFrequencySetSoundRangeSetSoundStateSetSoundVolumeSoundSoundIDStopSoundUnsetCollisionSound
SpriteTexture

Sounds

Description

With this module you can manage music and sound effects in your world.
It is possible to change the position, range, direction and cone of a sound.
Also it is possible to change the volume or frequency of a sound.

Sounds can be combine with physics (like collisions).
Sounds are supported in the attachment system.

Procedures

Create & Delete
Management
  • ExamineSounds
  • IsSound
  • MoveSound
  • PauseSound
  • PlaySound
  • ResumeSound
  • RotateSound
  • SoundID
  • StopSound
  • Set & Get
  • GetSoundLength
  • GetSoundState
  • SetSoundCone
  • SetSoundDirection
  • SetSoundFrequency
  • SetSoundRange
  • SetSoundState
  • SetSoundVolume
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