Union Bytes EngineModulesSoundsUnsetCollisionSound

Union Bytes Engine

GeneralHilfeseitensyntaxModules
AnimationBillboardCageCameraControlDefinitionDrawingFontGadgetGeneralJoystickLightMaterialMathMeshNetworkNodeObjectParticlePhysicShaderSounds
ExamineSoundsFreeSoundGetSoundLengthGetSoundStateIsSoundLoadSoundDefinitionLoadSoundFileMoveSoundPauseSoundPlaySoundResumeSoundRotateSoundSetCollisionSoundSetSoundConeSetSoundDirectionSetSoundFrequencySetSoundRangeSetSoundStateSetSoundVolumeSoundSoundIDStopSoundUnsetCollisionSound
SpriteTexture

UnsetCollisionSound

Description

Removes the sound for a collision between two physical bodys with the specified surfaces.

Syntax

UBE_RemoveCollisionSound( Surface.i [, OtherSurface.i ] )

Parameters

Surface The number of one of the surfaces or #UBE_ANY to remove the collision sound for all surfaces.
OtherSurface The number of the other surface or #UBE_ANY (by default) for all other surfaces.

Return value

None

See also

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