Removes the sound for a collision between two physical bodys with the specified surfaces.
UBE_RemoveCollisionSound( Surface.i [, OtherSurface.i ] )
Surface
The number of one of the surfaces or #UBE_ANY
to remove the collision sound for all surfaces.OtherSurface
The number of the other surface or #UBE_ANY
(by default) for all other surfaces.
None