Union Bytes EngineModulesMathVectorVECTOR4f

Union Bytes Engine

GeneralHilfeseitensyntaxModules
AnimationBillboardCageCameraControlDefinitionDrawingFontGadgetGeneralJoystickLightMaterialMath
QuaternionVector
v4fAddv4fAdditionv4fChangev4fDotv4fLengthv4fSetVECTOR4f
MeshNetworkNodeObjectParticlePhysicShaderSoundsSpriteTexture

VECTOR4fSTRUCTURE

Description

Structure of a homogeneous vector.

Definition

Structure UBE_VECTOR4f
  X.f
  Y.f
  Z.f
  W.f
EndStructure

Fields

X, Y, Z The values of the three coordinates
W Should be 0.0 if the vector is a direction and 1.0 if the vector is a location!
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