Returns a vector of the given definition.
UBE_DefinitionInteger( *Definition, *Vector.UBE_VECTOR3Df [, DefaultX.f, DefaultY.f, DefaultZ.f] )
*Definition
A valid pointer to a definition. *Color
A valid pointer to a float 3D or 4D vector. DefaultX
DefaultY
DefaultZ
The returned vector if the definition is empty or invalid.
By default it is0.0, 0.0, 0.0
None
The vector should have the following format (X,Y,Z): 1.0, 0.5, 0.5