Sets the texture of the specified material.
UBE_SetMaterialTexture( iMaterial.i, iIndex.i, iTexture.i )
iMaterial
A valid number of the Material. iIndex
One of the following constants:
#UBE_TEXTURE_BASE
#UBE_TEXTURE_NORMAL
#UBE_TEXTURE_ERM
iTexture
A valid number of the Texture.
None