Union Bytes EngineModulesObjectRotateObject

Union Bytes Engine

GeneralHilfeseitensyntaxModules
AnimationBillboardCageCameraControlDefinitionDrawingFontGadgetGeneralJoystickLightMaterialMathMeshNetworkNodeObject
CreateObjectGetObjectPositionMoveObjectRotateObjectScaleObject
ParticlePhysicShaderSoundsSpriteTexture

RotateObject

Description

Rotates the specified object.

Syntax

UBE_RotateObject( Object.i, X.f, Y.f, Z.f [, Mode.i] )

Parameters

Object The number of the object.
X, Y, Z The rotation around the X-, Y- and Z-axis.
Mode A combination of following constants:
#UBE_ABSOLUTE The rotation is absolute
#UBE_RELATIVE The rotation is relative to the current rotation.
#UBE_PARENT The rotation axes are in the parent coordinate system.
#UBE_LOCAL The rotation axes are in the local coordinate system.
#UBE_WORLD The rotation axes are in the world coordinate system.
The default mode is #UBE_ABSOLUTE|#UBE_PARENT.

Return value

None

See also

Union Bytes | Login